Matticus started a thread at PlusHeal a few months ago and it’s had me thinking ever since. When someone applies to your guild, do you question their knowledge, or do you teach them? He described the question as a philosophical debate occurring in his guild that had evolved into the following:
An application is sent in for applicants to demonstrate their knowledge of their class and their contributions. I should not have to point out obvious incorrect gemming choices, specs, or how their playstyle is. That’s not what this stage is for. It’s like taking an exam and having the teacher provide you with all the answers. The purpose of the application then is from an evaluatory standpoint. The guild wants to know what the applicants know and what they believe in so they can either upvote them into the guild or downvote them into oblivion.
However, there are those who believe that there is nothing wrong helping a player solidify their knowledge of the game and their class by telling them exactly how they should be gemming, what they should be speccing along with additional resource sites to examine. The belief is we should help everyone that applies regardless of whether or not they get in.
There have been some interesting responses to the question, from both sides of the fence. I never responded, because I couldn’t quite decide where I feel. My gut reaction remains, “It’s not my job to teach you how to play. You applied for a position, you get in on your current knowledge/ability/bubbly personality.” But even as I thought about typing that, I realized, it’s not always true!
On a seemingly unrelated note, I was running a low level dungeon with my warrior over the weekend. I tend to think I’m a bit old-fashioned since I feel obligated to turn the mobs so that their backs face the group. I’ve found that this apparently confuses a lot of melee who are used to being responsible for trudging around the mob before they can start wailing away on it. However, within a few pulls, most players get into the swing of it, and honestly, I feel that it makes melee feel less pressured to pass up looting corpses if they’re so inclined since they are presented a row of unprotected backs as they run to catch up. (Now I am really starting to digress).
So, Wailing Caverns with my warrior, my friendly neighborhood mage, a warlock, rogue and some kind of heal-y person. I do my rotate routine. About pull 4 I notice that the rogue still hasn’t figured out that he’s standing on top of me. The first boss, he’s standing on top of me. As we’re on our way to the second boss, I’m starting to actually get aggravated. What is wrong with this person?
Me: [Name], if you stand behind the mobs, you’ll do more damage.
Rogue: Oh. Why is that? Do I miss less?
Rogue: Oh wow, my damage is much higher. Thanks.
Apparently our fine roguish friend didn’t realize that mobs wouldn’t parry if he was behind them. Although plenty of basic DPS guides are available and explain these points in simple detail, frankly, there’s a lot of information out there. At under level 20, did I really expect a new melee character to intuitively understand that? Well… it depends. For a reroll of a raiding character, yes. For a new character, or a reroll of a leveling character, it’s a toss up.
Although it’s been a long time since I bothered to offer any advice to another player (it generally is construed as rude and blows up in your face), I felt really awesome after helping that little guy. Like monumentally awesome. Made my whole night in fact. I doubt that rogue will remember my name past the dungeon run. I honestly don’t remember his name either. But I helped a player understand a basic mechanic, it only took 2 seconds of my time, and frankly, everyone who runs a dungeon with that fella will benefit from a simple pointer.
Now, to bring this back up to an 85 character applying to a progression oriented raiding guild. I don’t look at an application and think “what can I teach this person today!” In all honesty, I don’t look to teach anything at all to applicants. I expect them to be experts and ready to raid at a high level of skill. There’s plenty of times that I’ve seen applications that were questionable in terms of talents, gems or enchants.
If you’re like me, your first reaction is something along the lines of:
- They have a basic misunderstanding about their class.
- They don’t review their character regularly enough to update gems/enchants to match reforge decisions.
- They’re relying on an outside source for decision making about gear/talents that don’t match up. (which is basically a basic misunderstanding, but can just be information overload).
- This site said so.
- I think….
- According to…. so I did…
- You said…. so I did….
- You said…. I looked at…. I decided to do…..