Snapshot of a Heroic Guild

I started this post by calling it something more technical, more in line with my normal blogging tendencies: Applying to a Heroic Guild. Then I thought, by Elune, how bloody pretentious. I’m not a GM of a heroic guild. I didn’t exactly go through a traditional guild process when applying to my guild. And I’ve already given advice about how to apply to a guild and what to expect. That doesn’t change just because you’re shooting for heroics.

When I really thought about why I felt a post was warranted in the first place, it’s because I wanted to address some of the things that bother me in our applications. Those things that make me think “You’re in the wrong place buddy.” Heroic raiding, like raiding itself isn’t for everyone, but if you’re considering, thinking, contemplating joining a raiding guild, there’s some things you need to consider before filling out that application, because all heroic mode guilds are not the same.

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10-Man Healing Team | Heroic Yor’sahj

This is not intended as a comprehensive example of all viable healing solutions for this encounter. These strategies were utilized by the Production Company healing team, and hopefully, will provide a starting point for starting a discussion about your healing model for the encounter! 

Yor’sahj the Unsleeping is an early healing/DPS check for your team. While we’re not as concerned with kill priority in terms of making sure we’re running in the right direction, knowing what combinations you get will help you plan your healing strategy appropriately. For this encounter, we utilized 1 tank and 2 healers, although this may vary based on your raid composition.

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Minipost: Taking Advantage of Your Roster

We’re still working on Heroic Rag, don’t worry! Although we’ve been hitting Phase 4 with some regularity, our time their has been so minimal that great changes are not in the works yet. However, we’ve been doing our best to make the other phases as clean as possible. One of our biggest “concerns” was reducing our meteor down to one: who wants more things to run with than you have to, right? Many times it’s been close, but there’s still that oomph missing.

So last night, we let the tree push the transition. The last 3-4 attempts we’ve been down to 2 of our 3 person healing roster, so I’ve been dropping the feathers and back in full HoT season. Although I’ve been speeding up my companions on 1/2 of the seeds drops since the beginning, the rest has been fairly routine healing type things. Last night, we tried an experiment: how much damage can Terrielle pump out in Tree form? I usually pop tree form immediately prior to the first trap pop, and in the 2nd seed drop of phase 2. Last night, I popped tree immediately on entry and at the start of phase 3.

According to my sources, I was doing around 16k in damage during those times. Not too shabby. And we did push into phase 4 with just one meteor. I won’t be doing the phase 1 tree dps, but will continue to do the big push in phase 3. While I need to do some reforging since spamming wrath takes up a bit more mana than I’m used to (omg, spirit plx) I think we’ve found a successful way to short circuit a dps check!