So our little guild, after 2 weeks at 80, decided it was time for Naxxramas. Some of our members have been running heroics religiously garnering badges, ToC epics, and other wonderful pieces in order to crush the competition while others (me) have been pretty laid back and playing pretty minimally.
Bullying a group together took about half an hour as we discussed the various merits of what classes we wanted to take “no plate tanks, I need those drops! Oh, oh, and no mages, warlocks, or rogues, we have one of each of those already!” After another 10-20 minutes politely asking in LFG, I finally announced “LF3M Naxx-10, fresh run” and surprisingly got a load of tells, some condescending “I could go… I guess,” and some just scary “dps. dk. good.”
Now, I’m not much of a healer. While my dps gear is laughable (100 hit anyone?) my healing gear isn’t much better, but I have plenty of mp5!! Nonetheless I offered to take one for the team, since we seemed to only have dps interested in our little adventure.
Spider was no problem — go in, smash things, collect epics. WIN! Construct started off strong, with us only 1 second away from the achievement, but Thaddius gave us our first taste of pug ability — every single non-guilded member died in the lightning. Rinse and repeat for: Safety Dance, 4 Horseman, and Sapphiron’s iceblocks. We consistently lost our pugged players until we arrived at KT 8 strong. We tried… oh did we try, but after two wipes and a personal fail to the void zone on our 2nd attempt, we called it a night.
Overall, I chalk the night up as a win however: poorly geared friends, 1-3 pugged members per wing (only 1 stayed for the whole raid) and 3 hours = 4 wings down, and only 2 wipes, both on the last boss. I think Blizzard met its goal — Naxx is accessible to anyone willing to put the time into the encounters, and dealing with the frustration of a poor players 😛 However, if you’re lucky enough to have a few good comrades, raiding is definitely within the cards.