Let’s face it, if you don’t know how to evaluate your raid team, you can’t help them improve. While many systems are available, new raid leaders, guild masters, and concerned raiders often struggle with how to interpret the massive amounts of data services like World of Logs offers.
This came to my attention recently when whatisboom sent out a message on twitter asking for some help evaluating a raid member’s performance. A quick look revealed a couple of things that may need improvement, and since talking to that member, his performance has improved.
So, in order to create a resource for those of you new to, or confused by data parses, I begin this series on evaluating your raid team. Still seeking contributors for data on certain classes and roles.
My assignment was raid healing, with emphasis on back-up for tanks heals as needed.
First we’ll look at Healing done on to see where my heals were distributed:
Arthura is the only other tank–in this fight he was on the opposite side of the room from me–and he received proportionally less healing.
Otherwise, my healing was spread fairly regularly throughout the raid.
Note: feel free to click-through for a full report
In the next part of our evaluation, you’ll want to look at your shaman’s spell choices. While shamans can be capable tank or raid healers, their glyphs and spell choices do change based on their role. Keeping that in mind, let’s take a look at the spells restorations shamans have in their arsenal.
Healing Wave is similar to other healers large heal–it has a long cast time, and limited benefits unless glyphed. Lesser healing wave is a faster, mana-efficient alternative. Chain heal can be used to heal tanks or the raid at large–when the initial target has riptide the effect (healing) is boosted, and when glyphed will hit up to 4 targets. Riptide is an instant cast heal (about the same healing power as lesser healing wave) with a dot attached and a cooldown of 6 seconds. Earth shield is an activated hot which has 10 charges and will protect the target for 10 minutes.
This is my data from Lady Deathwhisper (25-man) that lasted approximately 10 minutes. I died a minute before the fight completed:
Lesser Healing Wave and Chain Heal vie for dominance on this particular fight. To be honest, they probably vie for dominance on most of my fights, but I haven’t done a raid analysis ’til now. Now, why am I casting those two spells when Healing Wave packs such a big juicy punch? My assignments and glyphs!
Chain heal’s job in my repretoire is to top up a large number of raid members with one cast. However, it is a massively slow spell to cast–2 seconds with raid buffs and Wrath of Air totem–and players are not always obliging in where they stand. This is where lesser healing wave comes in. With it’s 1.2 second cast time, I can quickly heal the same amount of damage on two specifically targeted players, ensuring that I don’t lose a vital raid member on a bad chain heal bounce. Chain heal’s base is 1200-1400+my 2800 spellpower, meaning I’m getting my full health per second.
Healing Wave is the next big spell on my list, and honestly, I’m not happy to see I cast it as much I did. Unglyphed, healing wave does very little for me that lesser healing wave does not–for the same cast time I could have released two lesser healing waves that would have garnered similar healing output, and perhaps, with less over-healing.
Looking at all three spells, my over-healing ranges 44-48%. While I would prefer it to be lower, honestly, I have no problems with my current over-healing. I don’t have mana issues, so over-healing is a non-concern for my current content. If I was attempting hard-modes or struggling with mana during fights, then this number would take a high priority.
For maximum efficiency, I should be casting Riptide every time it is available–this will become even more vital as I pick up the T10 set which increases my haste. For a 10-minute fight, I should have 100 or so riptide casts, and I have 45. This tells me that I need to markedly improve my up-time.
My last major spell is Earth Shield which has 8 charges per cast. At 70 heals, I actually did a pretty good job of maintaining it, since the max casts would have been 75.
All other heals on the list are procs that I don’t have much control over–either talented abilities, or an item (Echoes of Light is from Alathor’s Abacus for example.)
Just a note before we finish, for a Healing Wave glyphed shaman, I would expect to see completely different priorities, as well as different healing assignments. Healing Wave shamans are tank healers, and should have 50%+ of their healing directed at a single target. While earth shield and riptide usage should be the same, Healing Wave will be their top priority, and most heavy spell, with some lesser healing waves. Chain heal will only rear its head on heavy melee fights, and only when it benefits their tank primarily, and the rest of the group secondarily.