The second in a series of guides in how to read the numbers and help your raid better their game. Feel free to check out the first post on restoration shamans.
Holy paladins are excellent tank healers, and as such, they almost invariably have a single target who receives the bulk of their healing. My first job as an evaluator is to see how much healing went to their tank target. This is our holy paladin’s Healing Done on listing for last night:
Notice that 50% of all of her healing went to a single target. A quick scroll down the list will show that no other target received over 7% of healing from her. This tells me she stayed on target.
The next part of the evaluation will require you to know a bit about your particular paladin’s spec. Currently (3.3) there are two main specs in favor: Holy Light and Flash of Light specializations. If you’d like to know more, there’s a good post by Paladin Schmaladin about the differences.
The big deal for us, however, is that depending on your paladin’s spec, you can inspect some major differences in types of spells cast, so it is vital that you know which build your paladin is using. If they’re built for Holy Light and spamming flash of light, it can be a giant red flag. You should also know some basics about their spells: Judgement of Light needs to be refreshed every 20 seconds, but it provides a haste increase to the caster; Beacon of Light provides splash healing to nearby characters but must be refreshed every 60 seconds; Holy Shock can be cast once every 6 seconds but is mana intensive; Sacred Shield is mana intensive and has a short-term 30 second duration.
This is the data from our Holy Light paladin on Lady Deathwhisper (25), which lasted 10 minutes:
Holy Light is our paladin’s primary healing spell. She had 109 casts out of a possible 300 (if she only spammed without any movement), which means she was busy. On average, her healing per second was around 4k which seems a bit low for me in the current content; however, it is likely affected by her large over-healing. 73% is a high for over-healing and is a good indicator that she had other players healing her target OR a mismanagement of her healing resources. An evaluation of the rest of the team will quickly reveal which it is; however, it is also not a high priority for concern unless member’s of your healing team are running out-of-mana during an encounter.
Judgement of Light information is gobbly-gook in this format other than to tell me she had it up. The number of ticks depends on more variables than just time, such as the number of members alive (including pets) at any given point in the fight; however, over time, you should be able to get a “feel” for healing numbers on this line. This looks ok to me, so let’s move on.
Sacred Shield usage varies widely for every holy paladin I’ve ever seen. I expect to see higher sacred shield usage from FoL build paladins due to the proc effect; however, due to its high cost and lack of side-benefits of holy light build paladins, I would never expect to see high numbers on sacred shield despite its ready availability. Despite all that, when evaluating sacred shield, you want to see the average amount of damage absorbed and compare that to pure healing output. In this example, sacred shield absorbed for approximately 3300 damage per second, about 1k less than pure healing output.
This is actually a good use of the ability for our paladin–she has a main tank target, sacred shield is an instant cast ability, so it allowed her to mitigate damage on secondary targets without putting her main target at risk.
Holy Shock is another variable factor for many paladins. I would expect to see higher usage of holy shock from a holy light paladin than a flash of light one, due to the mana cost and cast speed of main spells. The damage that is occurring during a fight also heavily influence holy shock use. In boss-centered fights the spell can be used to “prop” up a tank after a particularly hard hit until the next large heal can be cast; in more aoe damage type fights, the spell allows the paladin to contribute to overall raid healing by quickly splashing targets not already affected by her beacon of light.
In my opinion, Lady Deathwhisper is a poor fight to analyze the overall use of holy shock in any paladin’s repertoire–all I can say in this case is out of 100 possible casts of holy shock (every cool-down) she only utilized 16. Due to the nature of the fight, I would have expected a higher number of casts; however, placement in the room could have limited her severely in casting it on other players, while the tank damage during the add phase does not require it.
Beacon of Light evaluation requires you to know who the beacon was cast on and the range of people around the beacon. In this fight, the paladin’s main tank target had one melee within range during most of the fight. While this limited the efficacy, honestly, it’s the only way it would have provided any benefit since the paladin’s healing assignment was the tank who had the beacon. Like judgements, beacon can vary greatly from fight to fight, but this looks right.
Flash of Light usage for this particular paladin’s build is questionable. The only time I would expect to see flash of light is if Holy Shock was not available. The only time this is not true is when mana usage is an issue, since flash of light is a paladin’s most conservative spell. If you were evaluating a FoL build paladin, this scenario would be reversed–I would expect to see Flash of Light as the highest used spell, with Holy Light rarely, if ever, used.