Totems, Totems, Totems!

As a shaman, you either love totems (you should!) or hate them (play a mage).  Either way, you have to know when to drop ’em, when to hold ’em, and when to change from Healing Stream to Cleansing.  So hang around while we examine the intricacies of totem management for every spec, and *crosses fingers* every playstyle.

Fire–It Burns Soooo Good

Fire Elemental: Summons an elemental totem that calls forth a greater fire elemental to rain destruction on the caster’s enemies.  Lasts 2 min.

Flametongue: Summons a Flametongue Totem with 5 health at the feet of the caster.  Party and raid members within 30 yards of the totem have their spell damage and healing increased by up to 144.  Lasts 5 min.

Frost Resist: Summons a Frost Resistance Totem with 5 health at the feet of the caster for 5 min.  The totem increases party and raid members’ frost resistance by 130, if within 30 yards.

Magma: Summons a Magma Totem with 5 health at the feet of the caster for [21 sec – 1] sec that causes 371 Fire damage to creatures within 8 yards every 2 seconds.

Searing: Summons a Searing Totem with 5 health at your feet for 1 min that repeatedly attacks an enemy within 20 yards for 90 to 120 Fire damage.

Totem of Wrath (talented): Summons a Totem of Wrath with 5 health at the feet of the caster.  The totem increases spell power by 280 for all party and raid members, and increases the critical strike chance of all attacks by 3% against all enemies within 40 yards.  Lasts 5 min.



Water–Refreshing Your Raid

Cleansing: Summons a Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 disease and 1 poison effect from party members within 30 yards every 3 seconds.  Lasts 5 min.

Fire Resist: Summons a Fire Resistance Totem with 5 health at the feet of the caster for 5 min that increases the fire resistance of party and raid members within 30 yards by 130.

Healing Stream: Summons a Healing Stream Totem with 5 health at the feet of the caster for 5 min that heals group members within 30 yards for 25 every 2 seconds.

Mana Spring: Summons a Mana Spring Totem with 5 health at the feet of the caster for 5 min that restores 91 mana every 5 seconds to all party and raid members within 30 yards.

Mana Tide (talented): Summons a Mana Tide Totem with 10% of the caster’s health at the feet of the caster for [13 sec – 1] sec that restores 6% of total mana every 3 seconds to group members within 30 yards.

Air–Tempest in a Totem

Grounding: Summons a Grounding Totem with 5 health at the feet of the caster that will redirect one harmful spell cast on a nearby party member to itself, destroying the totem.  Will not redirect area of effect spells.  Lasts 45 sec.

Nature Resistance: Summons a Nature Resistance Totem with 5 health at the feet of the caster for 5 min that increases the nature resistance of party and raid members within 30 yards by 130.

Sentry: Summons an immobile Sentry Totem with 100 health at your feet for 5 min that allows vision of nearby area and warns of enemies that attack it.  Right-Click on buff to switch back and forth between totem sight and shaman sight.

Windfury: Summons a Windfury Totem with 5 health at the feet of the caster.  The totem provides 16% melee haste to all party and raid members within 30 yards.  Lasts 5 min.

Wrath of Air: Summons a Wrath of Air Totem with 5 health at the feet of the caster.  The totem provides 5% spell haste to all party and raid members within 30 yards.  Lasts 5 min.

Earth–Rocking and Rolling

Earthbind: Summons an Earthbind Totem with 5 health at the feet of the caster for 45 sec that slows the movement speed of enemies within 10 yards.

Earth Elemental: Summon an elemental totem that calls forth a greater earth elemental to protect the caster and <his/her> allies.  Lasts 2 min.

Stoneclaw: Summons a Stoneclaw Totem with 1620 health at the feet of the caster for 15 sec that taunts creatures within 8 yards to attack it.  Enemies attacking the Stoneclaw Totem have a 50% chance to be stunned for 3 sec. Stoneclaw totem also protects all your totems, causing them to absorb 1085 damage.

Stoneskin: Summons a Stoneskin Totem with 5 health at the feet of the caster.  The totem protects party and raid members within 30 yards, increasing armor by 1150.  Lasts 5 min.

Strength of Earth: Summons a Strength of Earth Totem with 5 health at the feet of the caster.  The totem increases the strength and agility of all party and raid members within 30 yards by 155.  Lasts 5 min.

Tremor: Summons a Tremor Totem with 5 health at the feet of the caster that shakes the ground around it, removing Fear, Charm and Sleep effects from party members within 30 yards.  Lasts 5 min.


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6 thoughts on “Totems, Totems, Totems!

  1. I prefer to use Flametounge on my enhancement shaman, just because it lasts longer, and I tend to only drop my totems if I'll be around them for a while. Aside from that, nice flow charts.

  2. In the situation with one paladin in the raid (healadin), and one shaman (resto), is it better to let the paladin cast BoW and you have the healing totem, or for the paladin to give everybody Kings and the shaman drop the mana totem? This happens to me a lot, and I usually argue for the second case.

    Of course, everything gets thrown out of wack when you add in the Kings drums… 🙂

    • In a one healadin, one resto shaman situation, I prefer Imp. BoW so that the shaman can drop healing stream. However, if there are other non-resto shamans, then kings, mana tide is my preferred choice.

      • Hm, I suppose we usually run with a plethora of shaman, so that's why I push the Kings around. However, I shall keep this in mind next time I start talkin' at a pally. 😄

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