Chimaeron is a healing-intensive fight, requiring good coordination and teamwork from all members of the team to survive. Although the raid will be minimally spread for most of the fight (at least 6 yards) there is a collapse component.
Type of Fight
Gear Check / Healer Coordination
Although healing coordination is the primary “gimmick” for this fight, without sufficient gear scattered throughout the raid, the fight will not be possible.
Important: Begin the fight by speaking to Finkle. You need the Bile-o-Tron to survive!
- Raid Composition:
- Primary Tank: Needs nominal healing in order to stay above 10,000 health. Will take primary damage and debuffs from the boss.
- Off-Tank: Will take all double attacks and zero debuffs. Must remain topped off to survive the incoming damage.
- 3 Healers and 5 DPS
Alternate strategy has both tanks sharing the debuff. See Phase One: Alternate Strategy.
- Raid should stay spread out to avoid killing each other with splash damage effects.
- Healers need to keep everyone just above 10,000. Any more is over-healing.*
- *The exception to this is the designated secondary tank who needs to be kept topped off.
- Primary and secondary tank will be playing taunt games throughout the first phase.
- Primary tank pulls.
- Secondary tank taunts to take the Double Attack.
- Primary tank pulls immediately afterwards.
- Same as above, although tank taunts will be handled differently
- Primary tank pulls
- Secondary tank taunts to take the Double Attack
- Primary tank taunts immediately before the next Double Attack
- Rinse and Repeat
This phase begins when Chimaeron casts Massacre and knocks the Bile-O-Tron offline. Immediately thereafter will cast Feud, ending melee attacks.
- Entire raid must stack on a single raid member (a tank is suggested).
- Entire raid must be topped off immediately.
- Chimaeron will cast Caustic Slime every 5 seconds for 15 seconds.
The phase ends when the Bile-o-Tron comes back on-line.
- Raid should spread back out for Phase 1.
- Chimaeron will cast Massacre immediately after BOT comes back on-line — all players must be at 10,000 health.
At 20% health Chimaeron becomes enraged. Burn phase.
- Healing becomes ineffective.
- The boss must die before the raid.
Finkle’s Mixture allows the raid to survive Massacres by providing a buff that prevents the player from dying so long as he/she is over 10,000 health.
- Massacre: An AoE attack that does maximum damage to all players. Cannot be mitigated.
- Double Attack: Exactly what it says — two “back to back” melee attacks. The first attack can knock the tank below the 10,000 health safe zone, making the second attack lethal.
- Feud: Chimaeron’s heads begin fighting. Stops melee attacks.
- Caustic Slime: An AoE attack that is split between all players in a 6 yard area.
- Mortality: Immune to taunt effects. Takes 10% increased damage. Reduces healing effectiveness by 99% on all players.
- Break: Increases physical damage and reduces healing effects on target.
Tips for the Raid
- Healers UNITE! And even better, coordinate.
- Assigning every player to a particular healer is awesome.
- If you have healers with AoE or proximity smart heals make sure their healing assignments are 6 yards apart and clustered for effective healing management.
- ALL healers must have some responsibility for secondary (double attack) tank. Healing up damage between Attack 1 & 2 is crucial.
- Players with self-healing damage (warlocks/MM hunters) should do their best to keep themselves healed.
- Sometimes a player will be hit with slime back to back immediately before Massacre. If this happens to you, eat your healthstone!
- Stack quickly and efficiently. Stragglers will be killed.
- Have a nature resist buff!
- Pets should be stacked to provide an extra buffer for the slime. Mirror images and Treants count as pets for the damage spread.
- Major healing cool-downs need to be coordinated to heal everyone up before the slime. Make sure there is a clear rotation noted. (Ideally plan for three, in first attempts, you’re likely to hit four).
- If you’re not healing, BANDAGE.
- If you have a survival cool-down, use it. (If it’s long and can only be used once per attempt, save it for the third collapse when your healers are tired).
- After bandaging, pop your combat buff (heroism/time warp/bloodlust) and get some concentrated damage in.
- At the 21-22% mark, every effort should made to top off BOTH tanks.
- If possible, the secondary tank (the one with zero debuffs) should pick up the boss immediately before the enrage.
- The primary tank should move away from the secondary tank/boss — you’re probably going to lose your first tank, so might as well make the dragon hoof it before chomping on the remaining tank.
- The raid should spread out around the room. DO NOT stack.
- If/when the tanks die, the targeted DPS should do their best to kite the boss.
- Healers should be DPS’ing (if you have any mana) since you can’t heal a broken nail.
- DO NOT GIVE UP! You can lose half your raid and still pull those off if everyone keeps pushing.
Thanks to Nykitaa for the video.