Halfus Wyrmbreaker is a dragon tamer with a flying sidekick, the proto-behemoth, who provides AoE damage throughout the fight. On any given week, three dragons placed around the room will be able to be activated and assist by providing a debuff on Halfus, although they eventually turn sides and must be put down.
Type of Fight
Tank ‘n’ Spank
The key on this fight is great tanking, and good communication among your tanking team. Like almost every good ol’ fashioned Tank ‘n’ Spank, a hard enrage keeps the DPS on their toes.
There’s not really a great way to provide a basic fight scenario for a fight that changes with every drake combination. The following is based on having the Slate Dragon, otherwise, all those taunt changes become irrelevant.
- Primary tank engages Halfus.
- Secondary tank releases Drake 1.*
- Burn down Drake 1.
- Secondary tank takes Halfus.
- Primary tank picks up Drake 2.
- Burn down Drake 2.
- Primary tank picks up Halfus.
- Secondary tank picks up Drake 3.
- Burn Drake 3.**
- Burn Halfus.
- Avoid fire on the floor.
- See Drake Abilities for instructions for particular strategies for dealing with buffs/debuffs.
*Alternate strategy calls for releasing and tanking Drake 1 and 2. If you choose this method, be aware that two drakes hit substantially harder than Halfus.
**Alternate strategy calls for leaving Drake 3 up and turning directly to Halfus after Drake 2. For our raid team, this decision was a toss up, but we found burning the third drake made the final healing easier without two tanks to top off.
- Furious Roar: Knocks players down three times in succession along with some damage. Begins using at 50%.
- Beserk: Halfus’ enrage. Becomes untauntable along with the combat boost. Cast at 6 minutes.
- Fireball: Small AoE
Buffs are applied to Halfus Wyrmbreaker throughout the fight regardless. Debuffs are applied once the drake is released, and remain for the duration of the fight.
Slate Dragon requires tanks to swap in order to survive a healing debuff. Swap at 6-8 stacks. The interrupt isn’t necessary, making the Slate Dragon a low priority.
- Buff: Malevolent Strikes — Stacking debuff that reduces healing on the target.
- Debuff: Stone Touch — Stuns Halfus for 12 seconds.
If Nether Scion is active, he should be top priority unless Storm Rider is also active.
- Buff: Frenzied Assault — Increases attack speed.
- Debuff: Nether Blindness — Reduces chance to hit, attack speed, and damage done by 25%
If Storm Rider is active, he should be top priority. Shadow Nova must be interrupted.
- Buff: Shadow Nova — An AoE attack. Can only be interrupted after Storm Rider is freed. When under 50% health, Shadow Nova will always be cast immediately following Furious Roar.
- Debuff: Cyclone Winds: Allows Shadow Nova to be interrupted.
The Time Warden is an annoyance, making a strain on your healers by providing unavoidable damage. However, the damage does add up over time, making this drake a medium priority.
- Buff: Fireball Barrage — Fireballs cast at random enemy targets. Cannot be dodged until Time Warden is freed.
- Debuff: Time Dilation — Allows Fireball Barrage to be dodged. (Provides a visual cue).
Orphaned Emerald Whelps
The Orphaned Whelps are a medium priority since the AoE damage is not a raid wiper; however, it adds up over time.
- Buff: Scorching Flames — AoE fire attack.
- Debuff: Atrophic Flames — Reduces damage done by Scorching Flame and Fireball attacks.
Tips for the Raid
- Use combat boosting cooldowns early to burn the drakes. After the 50% mark you have to contend with Furious Roar which may waste the benefit if timed incorrectly.
- Determine your tanking/drake release strategy before the fight begins.
- If tank swapping is not necessary, decide on one drake or two. If you’re struggling with two, scale back to one.
- Non-tanks can release the drakes, but they must be picked up/redirected to a tank quickly.
- Be aware when fire is avoidable or not. No sense running around like a fool because the Time Warden isn’t released yet.
- Players, but tanks especially, should be using defensive cooldowns during the Furious Roar.
- If you have Storm Rider, assign a player to avoid the third Furious Roar knockdown and interrupt Shadow Nova.
- From a healing perspective, this is a front-loaded fight, so be prepared to push hard and heavy until the first two drakes are eliminated.