Cataclysm State of the UI

I attempted to engineer a UI revamping prior and immediately following Cataclysm, but it’s darn hard to tell what’s going to work and what isn’t until you’ve experienced all the things you like to do: soloing, dungeoning and PvP. My UI has slowly been adding and dropping features since the release of Cataclysm, and while I’m still looking at some possible new options (WeakAuras just looks awesome doesn’t it?) I’m also just thrilled that I have something that is functional and clean.

When RealUI released, I immediately downloaded it because, frankly, it looked freaking awesome. However, it had a lot of widgets and flashy stuff I didn’t particularly need, but I really loved the player/target frames. I was able to replace my poor Stuf look-a-like with an oUF module approved by the original author. I also found that playing a restoration druid requires excellent cooldown management. I went poking around the interwebs, and found Keeva’s pre-made auras. I did some very minimal adjustments, and also added auras for my moonkin side.

I’ve managed to get a console effect centered around my character without blocking my feet or immediate surroundings which is a big must-have for me. Since the oUF: Real doesn’t provide any of the newer bars, such as Eclipse, Rune, or Holy Power, I’ve had to find replacements for those (although my paladin is languishing and I haven’t gotten around to getting her one quite yet). I really love this Shadow’s text-based Eclipse bar since it’s much easier to glance down and see what I’m supposed to be casting, and it responds with the information you need for your NEXT cast.

Of course, there’s some niggling things that could probably still use some work. I’ve got Debuffs showing up in three different places: mine only on floating combat frames and directly over the player frames, while all buffs and debuffs can be found to the right of the target frame. Fortunately only MY debuffs show up on the player frame, which is just how I like ‘em.

Not much changes on the raiding scene out of combat. I’m still using Aptechka (the addon author decided he didn’t like Injector) and I’ve found them to be holding up rather solidly so far this expansion.

Once combat starts I’ve got crap that comes up everywhere — I was really disappointed in the current state of DXE’s boss reminders, so I’ve made the switch back to DBM, which somehow just seems… busier… even with modifications. Unfortunately, I haven’t found an easy way to drag and drop the newer “boss ability” timers such as Atramedes’ sound timer, and Cho’gall’s Worship bar, so I probably need to download Move Anything again to get those out from behind my raid frames! I’m also still struggling with Omen’s placement which I need desperately as a boomkin, and could care less about when healing (although it is kinda nice to know I’m the next nom nom nom target for Chimareon ^^).

For a full listing of addons used, you can check out my updated UIĀ page.

 

7 thoughts on “Cataclysm State of the UI

  1. There is a mod call Move Power Bar (or maybe it's move power bar alt?) that will allow you to move the positioning of the power bar used for both Atramedes and Cho'gall. It's lightweight, and really easy to use – /mpb -> move little grey dot -> /mpb.

    Hope that helps! :)

  2. Have you used Weak Auras yet? Does it replace Power Auras in everything? And most importantly, is it lighter than POWA as advertised?

    • I haven't yet given it the full test, but as soon as I do, I'll put up a post about it. So far, just sitting in the background, it's lighter.

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