Nefarian | Normal 10-Man

Oh look, more dragon siblings! Our favorite dragons from the black dragonflight have returned for another show-down.

Type of Fight

AoE Damage

Sure, there’s a lot more involved, but the defining moment of this fight is keeping your raid topped off as you reach 10% breakpoints.

General Information

To start the fight, go click on the big ol’ glowing orb directly across the pit of doom from Nefarian. Listen to him natter on and raise his sister, Onyxia. To begin the fight, jump into the arena.

Whenever Nefarian loses 10% health he will cast Electrocute, a high damage AoE that strikes every player in the room.

Phase 1

  • The fight begins with only Onyxia active. Nefarian will land 30 seconds into the fight. Position as shown above.
  • Onyxia has an energy bar. If it fills completely, the raid dies.
  • Onyxia tank will need to rotate Onyxia so tail is facing raid during Electrical Discharge, then turn back to original position (see picture below).

  • Nefarian will summon 6 adds before he lands (they appear in vortexes around the edge of the room).
  • Have a DPS off-tank or CC adds so they die in a clump.
  • Adds will naturally die so long as they are not breathed on by either dragon.
  • DPS Onyxia until adds die (or you’re going to kill her whichever comes first).

  • DPS Nefarian until 71-73% health. (If your raid is prepared and can handle the damage, get Nefarian under 70% as Onyxia dies).
  • DPS Onyxia until dead.
  • Phase 2 begins when Onyxia dies.

Phase 2

  • Players should move immediately to their pillars and be prepared to jump on when lava fills the room.
  • **Assign an interrupter for every pillar**
  • Interrupt adds’ Blast Nova.
  • Kill 2/3 of the pillar adds.
  • DPS Nefarian to 61-63% health. (If you managed to get under 70% in Phase 1, shoot for 51-53% in this phase).
  • Phase ends after three minutes, or when all adds die.

Phase 3

  • Tank Nefarian in the center. The raid should be on the opposite side of where the adds were killed in Phase 1.
  • 2nd tank should pick up adds.
  • Adds must be kited to avoid Shadowblaze Spark. This will always be cast at a random add.
  • Kill the boss!

Boss Abilitites

Phase 1

Onyxia

  • Electric Discharge: Moderate to heavy damage. Only affects players to either side of boss.
  • Shadowflame Breath: Moderate cone attack. Can re-animate Bone Constructs.
  • Cleave: Moderate frontal attack.
  • Tail Lash: Light to moderate attack to all players behind the boss.
  • Children of Deathwing: Haste buff gained when Onyxia and Nefarian are within 60 yards of one another.

Nefarian

  • Hail of Bones: Summons a Bone Construct (cast 6 times before landing).
  • Electrocute: Heavy nature damage to all players. Activated at every x0% breakpoint.
  • Shadowflame Breath: Moderate cone attack. Can re-animate Bone Constructs.
  • Cleave: Moderate frontal attack.
  • Tail Lash: Light to moderate attack to all players behind the boss.
  • Children of Deathwing: Haste buff gained when Onyxia and Nefarian are within 60 yards of one another.

Bone Construct

  • Animate Bones: Constructs lose 2 energy per second if they do not receive a Shadowflame Breath.
  • Empowering Strikes: For every ranged or melee hit, the construct gains 100% damage increase and 10% movement speed buff. Stacks infinitely.

Phase 2

Chromatic Prototype

  • Blast Nova: Moderate damage every 2 seconds for 30 seconds (becomes heavy damage very quickly). Interruptable.

Nefarian

  • Electrocute: Heavy nature damage to all players. Activated at every x0% breakpoint.
  • Shadowflame Barrage: Light damage to targeted raid member. Changes targets, but cast continuously.

Phase 3

Nefarian

  • Electrocute: Heavy nature damage to all players. Activated at every x0% breakpoint.
  • Shadowflame Breath: Moderate cone attack. Can re-animate Bone Constructs.
  • Cleave: Moderate frontal attack.
  • Tail Lash: Light to moderate attack to all players behind the boss.
  • Shadowblaze: Shadowblaze Spark marks the spot.  Does moderate to heavy damage every second, and re-energizes Bone Constructs.

Bone Construct

Same as Phase 1

Tips for the Raid

  • Everyone needs to be aware of Nefarian’s health at all times. Every time he hits x0% health, he casts Electrocute which does 100k damage per person.
  • Pushing Nefarian during transitions is not advisable until you’ve seen all three phases.
  • Every player with a defensive cool-down, but most especially tanks, should be using it during Electrocute.
  • Mirror of Broken Images is an option if your raid is struggling with Electrocutes and can afford the DPS loss.

Phase 1

  • Positioning of the two bosses is very important. If they are too close together, they will gain a buff that eats tanks. If you see your dragon’s claws glowing, they’re not far enough apart.
  • Nature resistance is awesome!
  • Having a DPS off-tank the adds makes life easier in terms of making sure the adds die together. However, it’s not required, and adds should still be kited!
  • CC Options: Root, Ice Trap, Frost Nova, Holy Wrath, Grounding Totem, Shackle, etc. (Fears and Wyvern Sting no longer work).
  • Onyxia’s Electrical Discharge eats DPS. Be sure to be standing directly behind her tail (the tank should swing her ass to the group) OR run to Nefarion if you won’t be able to get inside the sweet spot in time. The Discharge does not cover the entire room, and the Nefarian/tank healer should be outside of range.
  • The raid will get tail-swiped during Electrical Discharge and will need moderate healing.
  • If your raid group is struggling with getting enough Electrocute’s into Phase 1, and getting Onyxia down, change how you’re splitting your raid DPS. Consider leaving a DPS on Onyxia throughout if you’re getting insta-gibbed by her “enrage timer.”
  • It is preferable to have the bulk of your DPS on Nefarian when he Electrocutes (the 10% marks). This allows for easier AoE healing, as well as not having to worry about Onyxia’s pesky Discharge.
  • If you are going for the 3rd Electrocute in Phase 1, you MUST kill Onyxia within seconds of activating Nefarion’s ability.
  • When considering pillar assignments for Phase 2, consider where your raid members will be standing in Phase 1. The least number of players having to cross the entire room, the better.

Phase 2

  • When running to your pillar, be careful to NOT stand under a jutting pipe. It’s on all the pillars, and will cause you to bang your head against the edge until you die.
  • Allow the lava to completely cover your avatar before swimming up.
  • If you’re still having problems, see this video that Zullu made.
  • Assigning your pillars:
    • 1 Interrupt (preferably ranged if you can get it to interrupt the first blast as you swim up)
    • 1 Healer
    • 2 DPS (One pillar will need to hold both tanks–it should be your 4-person pillar)
    • 1 resistance — Although not required, it does make healing much easier as you learn the encounter. Shadow resist is preferred, followed by nature and fire.
  • Adds absolutely must be interrupted EVERY time.
  • Spread out (as much as possible) on your pillar.
  • You do not have to electrocute at all during this phase if you are having problems.
  • If you ARE going to electrocute, kill 2 adds and get the third down as low as possible (preferably with your best interrupter.)
  • The phase ends as soon as you kill 3 adds OR 3 minutes have expired: if you still have adds up at the end of three minutes, you’re going to have issues.
  • As soon as the lava begins to disappear (assuming your pillar add is dead) get in your phase 3 position.

Phase 3

  • This portion of the fight is all about endurance.
  • Nature resistance is awesome!
  • If all the adds don’t “wake up”, Nefarian’s tank should rotate the boss to breath on the adds.
  • IF an add breaks towards the raid, it needs to be kited to the add tank IMMEDIATELY.
  • Normal dragon rules apply: stay away from the head and tail.
  • The Construct tank will need to slowly kite around the room to avoid the fire breaths.
  • The adds will die naturally if they’re not breathed on; however, unlike Phase 1, they will resurrect.
  • A healer must be assigned to the Construct tank. (Healers that do well “on the run” are great.)
  • A DPS can be assigned to help with slowing the adds if the Construct tank is getting eaten.
  • The Nefarian tank (and the raid) should be prepared to rotate to avoid tail-swiping/flame-breathing the add tank.