This guide seeks to only include information that has changed from normal to heroic versions of the instance and assumes that you are familiar with my normal mode Halfus guide.
All drakes (and the abilities they prevent on death) will be active from the beginning of the fight. Damage taken will be punishing for the first 1-2 minutes of the fight, and gradually recede as drakes go down.
The fight requires two tanks. Anywhere from 2 to 4 healers may be used depending on the raid’s survival rate. (We used 4 on the initial kill and 3 thereafter).
- Primary tank engages Halfus.
- Secondary tank releases Nether Scion.
- Chosen dps releases Storm Rider*. Picked up by secondary tank.
- Secondary tank releases Whelps.
- Concentrated DPS on drakes/whelps.
- Release and kill Time Warden.
- Ignore Slate Dragon.
- Kill Halfus.
*Having a hunter with misdirection for this drake is awesome. However, anyone capable of kiting to the secondary tank for pickup is fine.
Nothing new, abilities just “hit” harder but were also scaled back with 4.0.6. See normal-mode post if you need a refresher on abilities.
Tips for the Raid
- Stay spread out to avoid fireballing your raid mates
- Use your combat boost ability early and get those drakes down!
- Once all drakes are released, go ahead and stack up the mobs (but not the tanks).
- Once Time Warden is down, start avoiding fire!
- Hand of Protection can clear the healing debuff, reducing the number of times the tanks need to swap Halfus.
- All drakes are active, so an interrupter must avoid the third Furious Roar knockdown in order to interrupt Shadow Nova.
- Let Halfus come to you (see diagram above). No one but you should be actively engaging Halfus until the drakes are down.
- Tank swapping is required when Halfus tank reaches 6-8 stacks of Malevolent Strikes. Hand of Protection can clear debuff.
- Non-Halfus tank (whether “primary” or “secondary”) is responsible for picking up all drakes but Storm Rider and Slate.
- Use cooldowns early and often. Healing eases as the fight winds down.
- Expect high, consistent raid-damage for the first 1-2 minutes of the fight. “Tank” healers will need to be pushing heavy AoE healing until fireballs become avoidable (Time Warden dies).
- Don’t be surprised or dismayed if your mana is low before your raid turns to Halfus. You’ll have plenty of regen time later in the fight.
- You cannot heal through Shadow Novas (technically you can, but these are a huge drain and can easily lead to multiple deaths/wipe).
- Do not DPS Halfus until you’re done with Drakes (incidental damage is ok, but that’s IT!)
- AoE is ideal once the whelps are released.
- One of you will likely be the interrupter. If you cannot avoid Furious Roar, notify your raid leader so a secondary (or alternate) player can be chosen.