Buffs & Debuffs by Class

Last Updated 10/20/10 @ 3:30 p.m.

This is a listing of buffs and debuffs that players can apply by their class and specialization. I have done my best to cross-reference shared buffs/debuffs for reference. All spells are not currently implemented and/or obtainable as of this posting, but despite some flaws, should serve to assist players as they join up with other players in group settings.

Jasyla at Cannot Be Tamed has a listing broken down by buff and debuff.

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4.0.1 Survival (Class) Guides

Last Updated 10/14/10 @ 10:36 p.m.

Having eschewed the PTR that requires a download every other day, I actually have very little idea how classes will work other than reading patch notes, staring at the new trees and trying to decide what glyphs to buy now or later. However, plenty of bloggers have been testing out their classes, so this post is a recognition of that hard work, and I hope, a good way for a disparate number of readers to find out about their favorite class.

A big thank you to Rebecca Judd with MMO Melting Pot for sharing her work with me! If you just want to know which one is the best to read, check out her guide on the best (current) class guide.

If you have a guide, or know of a good one, let me know so I can update my links. Thanks!

Death Knight ♦ Druid ♦ Hunter ♦ MagePaladin ♦ Priest ♦ Rogue ♦ Shaman ♦ Warlock ♦ Warrior ♦ Return Here!

Death Knight

 

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Druid

 

Feral (Tank)

Feral (Melee)

Moonkin

Tree

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Hunter

 

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Mage

 

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Paladin

 

Holy

Protection

Retribution

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Priest

 

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Rogue

 

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Shaman

 

Elemental

Enhancement

Restoration

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Warlock

 

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Warrior

 

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4.0 Glyphs

To the best of my knowledge, the following is a list of the glyphs that will be available when 4.0 goes live.  This is merely a compilation of information procured from WoWHead, and all credit goes to them for providing it.

At level 80, you will have access to 3 Prime Glyphs, 3 Major Glyphs, and 3 Minor Glyphs.

Death Knight ♦ Druid ♦ Hunter ♦ MagePaladin ♦ Priest ♦ Rogue ♦ Shaman ♦ Warlock ♦ Warrior ♦ Return Here!

Death Knight

Prime Major Minor
Glyph of Death Coil Antii-Magic Shell Glyph of Blood Tap
Glyph of Death Strike Glyph of Blood Boil Glyph of Death’s Embrace
Glyph of Death & Decay Glyph of Bone Shield Glyph of Horn of Winter
Glyph of Frost Strike Glyph of Chains of Ice Glyph of Path of Frost
Glyph of Heart Strike Glyph of Dancing Rune Weapon Glyph of Raise Ally
Glyph of Howling Blast Glyph of Death Grip Glyph of Resilient Grip
Glyph of Icy Touch Glyph of Hungering Cold
Glyph of Obliterate Glyph of Pestilence
Glyph of Raise Dead Glyph of Pillar of Frost
Glyph of Rune Strike Glyph of Rune Tap
Glyph of Scourge Strike Glyph of Strangulate
Glyph of Vampiric Blood

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Druid

Prime Major Minor
Glyph of Beserk Glyph of Barkskin Glyph of Aquatic Form
Glyph of Insect Swarm Glyph of Entangling Roots Glyph of Challenging Roar
Glyph of Lacerate Glyph of Faerie Fire Glyph of Dash
Glyph of Lifebloom Glyph of Feral Charge Glyph of Typhoon
Glyph of Mangle Glyph of Ferocious Bite Glyph of Unburdened Rebirth
Glyph of Moonfire Glyph of Focus Glyph of the Wild
Glyph of Regrowth Glyph of Frenzied Regeneration
Glyph of Rejuvenation Glyph of Healing Touch
Glyph of Rip Glyph of Hurricane
Glyph of Savage Roar Glyph of Innervate
Glyph of Shred Glyph of Maul
Glyph of Starfire Glyph of Monsoon
Glyph of Starsurge Glyph of Rake
Glyph of Swiftmend Glyph of Rebirth
Glyph of Tiger’s Fury Glyph of Solar Beam
Glyph of Wrath Glyph of Starfall
Glyph of Thorns
Glyph of Wild Growth

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Hunter

Prime Major Minor
Glyph of Aimed Shot Glyph of Bestial Wrath Glyph of Aspect of the Pack
Glyph of Arcane Shot Glyph of Concussive Shot Glyph of Feign Death
Glyph of Chimera Shot Glyph of Deterrence Glyph of Mend Pet
Glyph of Explosive Shot Glyph of Disengage Glyph of Revive Pet
Glyph of Kill Command Glyph of Freezing Trap Glyph of Scare Beast
Glyph of Kill Shot Glyph of Ice Trap
Glyph of Rapid Fire Glyph of Immolation Trap
Glyph of Serpent Sting Glyph of Master’s Call
Glyph of Steady Shot Glyph of Mending
Glyph of Dazzled Prey Glyph of Misdirection
Glyph of Raptor Strike
Glyph of Scatter Shot
Glyph of Silencing Shot
Glyph of Snake Trap
Glyph of Trap Launcher
Glyph of Wyvern Sting

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Mage

Prime Major Minor
Glyph of Arcane Barrage Glyph of Arcane Power Glyph of Arcane Brilliance
Glyph of Arcane Blast Glyph of Blast Wave Glyph of Armors
Glyph of Arcane Missles Glyph of Blink Glyph of Conjuring
Glyph of Cone of Cold Glyph of Dragon’s Breath Glyph of Mirror Image
Glyph of Deep Freeze Glyph of Evocation Glyph of Slow Fall
Glyph of Fireball Glyph of Frost Nova Glyph of the Monkey
Glyph of Frostbolt Glyph of Ice Barrier Glyph of the Penguin
Glyph of Frostfire Glyph of Ice Block
Glyph of Ice Lance Glyph of Icy Veins
Glyph of Living Bomb Glyph of Invisibility
Glyph of Mage Armor Glyph of Mana Shield
Glyph of Molten Armor Glyph of Polymorph
Glyph of Pyroblast Glyph of Slow

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Paladin

Prime Major Minor
Glyph of Crusader Strike Glyph of Beacon of Light Glyph of Blessing of Kings
Glyph of Divine Favor Glyph of Cleansing Glyph of Blessing of Might
Glyph of Exorcism Glyph of Consecration Glyph of Insight
Glyph of Hammer of the Righteous Glyph of Dazing Shield Glyph of Mirror Justice
Glyph of Holy Shock Glyph of Divine Plea Glyph of Lay on Hands
Glyph of Judgement Glyph of Divine Protection Glyph of Righteousness
Glyph of Seal of Insight Glyph of Divinity Glyph of Truth
Glyph of Seal of Truth Glyph of Focused Shield
Glyph of Shield of the Righteous Glyph of Hammer of Justice
Glyph of Templar’s Verdict Glyph of Hammer of Wrath
Glyph of Word of Glory Glyph of Holy Wrath
Glyph of Light of Dawn
Glyph of Rebuke
Glyph of Salvation
Glyph of Turn Evil
Glyph of Ascetic Crusader
Glyph of Long Word

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Priest

Prime Major Minor
Glyph of Dispersion Glyph of Circle of Healing Glyph of Fading
Glyph of Flash Heal Glyph of Dispel Magic Glyph of Fortitude
Glyph of Guardian Spirit Glyph of Divine Accuracy Glyph of Levitate
Glyph of Lightwell Glyph of Fade Glyph of Shackle Undead
Glyph of Mind Flay Glyph of Fear Ward Glyph of Shadow Protection
Glyph of Penance Glyph of Holy Nova Glyph of Shadowfiend
Glyph of Power Word: Barrier Glyph of Inner Fire
Glyph of Power Word: Shield Glyph of Mass Dispel
Glyph of Prayer of Healing Glyph of Pain Suppression
Glyph of Renew Glyph of Psychic Horror
Glyph of Shadow Word: Death Glyph of Psychic Scream
Glyph of Shadow Word: Pain Glyph of Scourge Imprisonment
Glyph of Smite
Glyph of Spirit Tap
Glyph of Spirit of Redemption

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Rogue

Prime Major Minor
Glyph of Adrenaline Rush Glyph of Ambush Glyph of Blurred Speed
Glyph of Backstab Glyph of Blade Flurry Glyph of Distract
Glyph of Eviscerate Glyph of Blind Glyph of Pick Lock
Glyph of Hemorrhage Glyph of Cloak of Shadows Glyph of Pick Pocket
Glyph of Killing Spree Glyph of Crippling Poison Glyph of Poisons
Glyph of Mutilate Glyph of Deadly Throw Glyph of Safe Fall
Glyph of Revealing Strike Glyph of Evasion
Glyph of Rupture Glyph of Expose Armor
Glyph of Shadow Dance Glyph of Fan of Knives
Glyph of Sinister Strike Glyph of Feint
Glyph of Slice and Dice Glyph of Garrote
Glyph of Vendetta Glyph of Gouge
Glyph of Kick
Glyph of Preparation
Glyph of Sap
Glyph of Sprint
Glyph of Tricks of the Trade
Glyph of Vanish

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Shaman

Prime Major Minor
Glyph of Earth Shield Glyph of Chain Heal Glyph of Astral Recall
Glyph of Earthliving Weapon Glyph of Chain Lightning Glyph of Renewed Life
Glyph of Feral Spirit Glyph of Elemental Mastery Glyph of Thunderstorm
Glyph of Fire Elemental Totem Glyph of Fire Nova Glyph of Water Breathing
Glyph of Flame Shock Glyph of Frost Shock Glyph of Water Walking
Glyph of Flametongue Weapon Glyph of Ghost Wolf Glyph of Arctic Wold
Glyph of Lava Burst Glyph of Grounding Totem
Glyph of Lava Lash Glyph of Healing Stream Totem
Glyph of Lightning Bolt Glyph of Healing Wave
Glyph of Riptide Glyph of Hex
Glyph of Shocking Glyph of Lightning Shield
Glyph of Stormstrike Glyph of Shamanistic Rage
Glyph of Water Shield Glyph of Stoneclaw Totem
Glyph of Windfury Weapon Glyph of Thunder
Glyph of Totemic Recall

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Warlock

Prime Major Minor
Glyph of Bane of Agony Glyph of Death Coil Glyph of Curse of Exhaustion
Glyph of Chaos Bolt Glyph of Demonic Circle Glyph of Drain Soul
Glyph of Conflagrate Glyph of Fear Glyph of Enslave Demon
Glyph of Corruption Glyph of Felhunter Glyph of Health Funnel
Glyph of Felguard Glyph of Healthstone Glyph of Kilrogg
Glyph of Haunt Glyph of Howl of Terror Glyph of Souls
Glyph of Immolate Glyph of Life Tap Glyph of Unending Breath
Glyph of Imp Glyph of Seduction
Glyph of Incinerate Glyph of Shadow Bolt
Glyph of Lash of Pain Glyph of Shadowflame
Glyph of Metamorphosis Glyph of Soul Link
Glyph of Shadowburn Glyph of Soul Swap
Glyph of Unstable Affliction Glyph of Soulstone
Glyph of Voidwalker

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Warrior

Prime Major Minor
Glyph of Bladestorm Glyph of Cleaving Glyph of Battle
Glyph of Bloodthirst Glyph of Colossus Smash Glyph of Berserker Rage
Glyph of Devastate Glyph of Death Wish Glyph of Bloody Healing
Glyph of Mortal Strike Glyph of Heroic Throw Glyph of Command
Glyph of Overpower Glyph of Intercept Glyph of Demoralizing Shout
Glyph of Raging Blow Glyph of Intervene Glyph of Enduring Victory
Glyph of Revenge Glyph of Long Charge Glyph of Furious Sundering
Glyph of Shield Slam Glyph of Piercing Howl Glyph of Intimidating Shout
Glyph of Slam Glyph of Rapid Charge
Glyph of Resonating Power
Glyph of Shield Wall
Glyph of Shockwave
Glyph of Spell Reflection
Glyph of Sunder Armor
Glyph of Sweeping Strikes
Glyph of Thunder Clap
Glyph of Victory Rush

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Now for Specifics

th_deathknightDeathknights have over the whole year or so they’ve been around gotten a rather bad rap. There overpowered, they destroy in pvp, they are a better tank than warriors, wah wah wah… Unfortunately for me and people like me however, Blizzard listened to these many comments like they normally do and brought down the nerf bat hard and swift a number of times over. This post, and a few others following, are going to be primarily focused on how to get the most out of your Deathknight– the one that you insist on playing even though Blizzard (and all the other players on your server) hate you.

Step One: Know what role you want to play and stick to it first.

As a deathknight you have all sorts of options, but like most other classes with options you have to pick one of them and stick too it furiously, almost obsessively. Like…so much that you drive other people in your guild a little nuts whenever you raid with them. Single target dps, multi target (or AOE) dps, and tank are your main 3 options. As wow is a game of math above and beyond however much roleplay or “fun” raiding you may like to do, there is really only one spec for every role, with a few specific talents that you can switch around slightly depending on the situation. For those of you reading this that think “Oh, I can just make it through with a home-brewed talent spec, picking and choosing what I like” I’m sorry to inform you, you’re wrong. Or at very least your not getting the most out of you deathknight.  Blizzard is doing a good enough job on there own, we don’t need to help them nerf us.

Specs

Single Target/Blood: Spec #1

Optional Rune Power: Spec #2

AOE/Unholy: Spec

Tank/Frost: Spec

You may have variations or disagree that other specs are great (I’m thinking specifically of those who stand behind a frost dps build /shudder). But without having to gear very specifically for your talent these are the tried and tested specs that I have made work and crunched numbers to ensure provide maximum benefit.

Gear

Now a very brief overview on gear. Wow has put in place my most and least favorite change of all time during one of there most recent patches. Heroics drop emblems of conquest. If you still need to be shown how to gear at 80 to get into Ulduar or ToC then there’s no help for you. Grind out heroics, get some pug experience in Naxx and OS if you think you need it and get those badges! Conquest gear is great and if you can pick up a cheap triumph (obtained from doing the daily heroics) piece or two during the process you’ll be even further ahead. I realize for most players this I old hat and I’m just retelling old news, but in the interest of being thorough I will occasionally mention things you’ve probably already heard about.

Next time I’ll delve into a few specific relics and their uses with each spec I’ve mentioned. Runeforging 101 and the do’s and dont’s of blowing your cooldowns in raids.

Thanks for coming back, hope to have more for you soon!

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Rune Timers Addendum

I read Rune Timers: A Primer by the author of Runeforge Gossip about a week ago over at No Stock UI, and it’s been bothering me on and off for the past week or so.  While I’ve been a reader at NSUI since its inception, I’ve noticed the posts tend to be short and sweet: sometimes too short to fully discuss the topic at hand.

While Runeforge’s post is called a primer, he really only has a chance to discuss three rune timers addons, and they all provide the information in a very similar fashion, which to me, defeats the purpose of providing a “primer” which will educate people on the different types of rune timer addons available.

In that vein, I’ve chosen to expand on his Rune Timer Primer, which should complement his introductory post to the advantages and disadvantages of several rune timer addons currently available  (so if you wanna know more about some interesting all in one DK Rune timer/disease tracker addons, go read the original post!).

Snowfall Rune (WoWInterface)

Out of the box, Snowfall Rune is a basic bar rune timer.  What really sets it apart is the ability to see if you are using your runes in the “magic window” of 2.5 seconds.  The white/black area next to each rune is an indication of the global cooldown, so spell use can be timed very, very accurately.  If you don’t like any of the options out of the box, you must be able to be comfortable with .lua editing — although the author has nicely posted some instructional help at the top of the file.

Engraved (Curse, WoWInterface)

Engraved is a very minimalistic, easily customizable rune timer.  It does not provide anything but 6 runes that can be resized and positioned independently of one another.  The runes darken when completely tapped, and begin to glow when <1 global cooldown from active use.  In game configuration options are available.

Runevolution (WoWInterface)

This addon has provided a unique way of displaying and organizing runes for the use of the player.  While static rune placement is possible, the option that sets this timer apart is the ability to physically separate your runes on screen into active and inactive runes.  Inactive runes go the active “pile” as they are ready, providing a more organic approach to rune display.  Instead of 6 buttons which include your colored runes by type, some not ready, some ready, Runevolution “stacks” your runes in the active location as they become available, with perhaps a blood rune and a frost rune followed by a blood rune, since that is the order in which you originally used them.  In addition to runes, this addon is capable of tracking diseases of both the player and his party members.  While I’ve done my best to describe how it can work, it may also be easier to watch this video provided by the author. (NOTE: While there is a newer video listed here, I was unable to get it to work.)

Runemover (Curse, WoWInterface)

I know some of you really, really prefer addons that recycle blizzard’s code (think Dominoes).  These addons tend to break less often come patch time, resulting in a more pleasant playing experience for you post patch.  Runemover does exactly that while providing some nice functionality.  You can scale the runes, change the transparency, and even the graphics.  Another very minimalistic rune addon display for those who just want their runes where they want them!

Runehud (Curse, WoWInterface)

Make your runes into a heads up display without positioning each rune individually.  OmniCC support is available (you can have a countdown directly on your rune).
Prepackaged Options

Unit Frames & HUDs

Most unit frames offer runes “built-in” to their standard unit frame option.  For example, AG_UF offers a bar type indicator where each bar is a rune that gradually fills as the rune is on its way to being ready again.  Minimalistic and already included for many users out there.

HUD’s often have this feature available as well.  IceHUD for example provides death knight runes between the health/mana display at the user’s feet.  For those trying to keep their addon overhead at a minimum, finding the right HUD or unit frame to display runes in a more appealing manner might be just the right solution.

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Tanking 101

So here I am thinking “My main is an elemental shaman atm, whyever should I be writing a tanking story?”  Well, I was over at World of Warcraft Wanderings and somehow ended up on this old post — Tanking at Tanking.  Healer becomes tank.  Healer feels unprepared and overwhelmed.  Healer never wants to taunt another mob again!  I think every moderately sane tank  has dealt with the frustration of feeling not “up to par” when starting out, so let me share some lessons I’ve learned.

1. Be the leader.

  • Tanks often have a reputation for being pushy, know-it-all, or just plain flat arrogant.  While you don’t have to be any of those things, it sure makes the job a hell of a lot easier.  You are responsible for taking your crack team in and completing the dungeon.  The DPS will be doing the “work” of getting the mob down, and you sure can’t get anywhere without your healer; however, the tactical decision making is often assumed to be the responsibility of the tank, so become comfortable with the mentality that you are the leader.

2. Be prepared to communicate

  • No one expects you to be a paragon of knowledge on other classes.  However, if you’re new to tanking (especially at this stage of the content) you may will run into dps that radically outgears you.  This makes your job harder even with the staggering differences in threat generation that you hear old hand tanks talking about.  You can lose aggro.  If this happens, do not assume your dps will take into account your scrubby gear and stop getting themselves killed.  Be proactive.  Mark a kill order.  Talk to your team and let them know you are new to the tanking scene and still getting gear.  Something!  Do not let your team fail because you fail to communicate.  Losing aggro happens when you are outgeared.
  • Your healer is the other half of yourself.  Without a solid healer behind you, you will fail (most especially as a new tank).  While dps may whine about having to hold back, your healer may be amazed that he actually has to do more than throw a hot on you in a heroic!  Forewarning can help save you a wipe before you start 🙂

3.  Learn the Dungeons

  • I know, you probably have 30 other alts that have run Nexus 10k times at least before you ever thought of making your healing paladin a tank.  What you didn’t know, is that the fights look radically different and require different trigger responses on your part when you’re the tank.  When scaly things appear, you cannot run away!  It’s your job to get that stuff now ^.^  Knowing what silences, what the patrols in a dungeon look like, and when to expect extra spawning mobs can mean the difference between an effortless face-roll and a night of frustration.  As with your gear, you are probably going to want to take the dungeon at a slower pace than you’re used to it being run.  Remember the first few times you ran the instance and the tank took his time — it’s because s/he was learning the dungeon.  Do the same!

4. You need to see your raid members

  • Have raid frames that can show you who has aggro.  When tanking multiple mobs its vital to know if they’re beating on you, the other tank, or the squishy healer in the back who you can’t even see through the mob pack.  A raid frame addon (your choice, I prefer grid) is invaluable in letting you glance at a consistent area on your screen and ensure you actually DO have everything.

5.  Rule of thumb: If you are short of mana/rage — PULL MORE MOBS!

  • My friend, Sileen, hated this rule of thumb, but it is definitely true.  If you’re a paladin tank sitting on your butt, drinking water, you’re doing the dungeon wrong.  I mention this in the tanking 101 rules, because many tanks do not seem to know when they are beginning to outscale the dungeon.  If you consistently run out of your resource of choice on trash mobs, then your gear is scaling past the dungeon indicator, and you should find another mob/pack to keep your party moving.  The only time to ignore this advice is on the word of your healer, who is out of mana.  Otherwise, let ’em catch up ^.^

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