Buffs & Debuffs by Class

Last Updated 10/20/10 @ 3:30 p.m.

This is a listing of buffs and debuffs that players can apply by their class and specialization. I have done my best to cross-reference shared buffs/debuffs for reference. All spells are not currently implemented and/or obtainable as of this posting, but despite some flaws, should serve to assist players as they join up with other players in group settings.

Jasyla at Cannot Be Tamed has a listing broken down by buff and debuff.

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4.0.1 Survival (Class) Guides

Last Updated 10/14/10 @ 10:36 p.m.

Having eschewed the PTR that requires a download every other day, I actually have very little idea how classes will work other than reading patch notes, staring at the new trees and trying to decide what glyphs to buy now or later. However, plenty of bloggers have been testing out their classes, so this post is a recognition of that hard work, and I hope, a good way for a disparate number of readers to find out about their favorite class.

A big thank you to Rebecca Judd with MMO Melting Pot for sharing her work with me! If you just want to know which one is the best to read, check out her guide on the best (current) class guide.

If you have a guide, or know of a good one, let me know so I can update my links. Thanks!

Death Knight ♦ Druid ♦ Hunter ♦ MagePaladin ♦ Priest ♦ Rogue ♦ Shaman ♦ Warlock ♦ Warrior ♦ Return Here!

Death Knight

 

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Druid

 

Feral (Tank)

Feral (Melee)

Moonkin

Tree

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Hunter

 

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Mage

 

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Paladin

 

Holy

Protection

Retribution

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Priest

 

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Rogue

 

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Shaman

 

Elemental

Enhancement

Restoration

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Warlock

 

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Warrior

 

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4.0 Glyphs

To the best of my knowledge, the following is a list of the glyphs that will be available when 4.0 goes live.  This is merely a compilation of information procured from WoWHead, and all credit goes to them for providing it.

At level 80, you will have access to 3 Prime Glyphs, 3 Major Glyphs, and 3 Minor Glyphs.

Death Knight ♦ Druid ♦ Hunter ♦ MagePaladin ♦ Priest ♦ Rogue ♦ Shaman ♦ Warlock ♦ Warrior ♦ Return Here!

Death Knight

Prime Major Minor
Glyph of Death Coil Antii-Magic Shell Glyph of Blood Tap
Glyph of Death Strike Glyph of Blood Boil Glyph of Death’s Embrace
Glyph of Death & Decay Glyph of Bone Shield Glyph of Horn of Winter
Glyph of Frost Strike Glyph of Chains of Ice Glyph of Path of Frost
Glyph of Heart Strike Glyph of Dancing Rune Weapon Glyph of Raise Ally
Glyph of Howling Blast Glyph of Death Grip Glyph of Resilient Grip
Glyph of Icy Touch Glyph of Hungering Cold
Glyph of Obliterate Glyph of Pestilence
Glyph of Raise Dead Glyph of Pillar of Frost
Glyph of Rune Strike Glyph of Rune Tap
Glyph of Scourge Strike Glyph of Strangulate
Glyph of Vampiric Blood

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Druid

Prime Major Minor
Glyph of Beserk Glyph of Barkskin Glyph of Aquatic Form
Glyph of Insect Swarm Glyph of Entangling Roots Glyph of Challenging Roar
Glyph of Lacerate Glyph of Faerie Fire Glyph of Dash
Glyph of Lifebloom Glyph of Feral Charge Glyph of Typhoon
Glyph of Mangle Glyph of Ferocious Bite Glyph of Unburdened Rebirth
Glyph of Moonfire Glyph of Focus Glyph of the Wild
Glyph of Regrowth Glyph of Frenzied Regeneration
Glyph of Rejuvenation Glyph of Healing Touch
Glyph of Rip Glyph of Hurricane
Glyph of Savage Roar Glyph of Innervate
Glyph of Shred Glyph of Maul
Glyph of Starfire Glyph of Monsoon
Glyph of Starsurge Glyph of Rake
Glyph of Swiftmend Glyph of Rebirth
Glyph of Tiger’s Fury Glyph of Solar Beam
Glyph of Wrath Glyph of Starfall
Glyph of Thorns
Glyph of Wild Growth

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Hunter

Prime Major Minor
Glyph of Aimed Shot Glyph of Bestial Wrath Glyph of Aspect of the Pack
Glyph of Arcane Shot Glyph of Concussive Shot Glyph of Feign Death
Glyph of Chimera Shot Glyph of Deterrence Glyph of Mend Pet
Glyph of Explosive Shot Glyph of Disengage Glyph of Revive Pet
Glyph of Kill Command Glyph of Freezing Trap Glyph of Scare Beast
Glyph of Kill Shot Glyph of Ice Trap
Glyph of Rapid Fire Glyph of Immolation Trap
Glyph of Serpent Sting Glyph of Master’s Call
Glyph of Steady Shot Glyph of Mending
Glyph of Dazzled Prey Glyph of Misdirection
Glyph of Raptor Strike
Glyph of Scatter Shot
Glyph of Silencing Shot
Glyph of Snake Trap
Glyph of Trap Launcher
Glyph of Wyvern Sting

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Mage

Prime Major Minor
Glyph of Arcane Barrage Glyph of Arcane Power Glyph of Arcane Brilliance
Glyph of Arcane Blast Glyph of Blast Wave Glyph of Armors
Glyph of Arcane Missles Glyph of Blink Glyph of Conjuring
Glyph of Cone of Cold Glyph of Dragon’s Breath Glyph of Mirror Image
Glyph of Deep Freeze Glyph of Evocation Glyph of Slow Fall
Glyph of Fireball Glyph of Frost Nova Glyph of the Monkey
Glyph of Frostbolt Glyph of Ice Barrier Glyph of the Penguin
Glyph of Frostfire Glyph of Ice Block
Glyph of Ice Lance Glyph of Icy Veins
Glyph of Living Bomb Glyph of Invisibility
Glyph of Mage Armor Glyph of Mana Shield
Glyph of Molten Armor Glyph of Polymorph
Glyph of Pyroblast Glyph of Slow

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Paladin

Prime Major Minor
Glyph of Crusader Strike Glyph of Beacon of Light Glyph of Blessing of Kings
Glyph of Divine Favor Glyph of Cleansing Glyph of Blessing of Might
Glyph of Exorcism Glyph of Consecration Glyph of Insight
Glyph of Hammer of the Righteous Glyph of Dazing Shield Glyph of Mirror Justice
Glyph of Holy Shock Glyph of Divine Plea Glyph of Lay on Hands
Glyph of Judgement Glyph of Divine Protection Glyph of Righteousness
Glyph of Seal of Insight Glyph of Divinity Glyph of Truth
Glyph of Seal of Truth Glyph of Focused Shield
Glyph of Shield of the Righteous Glyph of Hammer of Justice
Glyph of Templar’s Verdict Glyph of Hammer of Wrath
Glyph of Word of Glory Glyph of Holy Wrath
Glyph of Light of Dawn
Glyph of Rebuke
Glyph of Salvation
Glyph of Turn Evil
Glyph of Ascetic Crusader
Glyph of Long Word

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Priest

Prime Major Minor
Glyph of Dispersion Glyph of Circle of Healing Glyph of Fading
Glyph of Flash Heal Glyph of Dispel Magic Glyph of Fortitude
Glyph of Guardian Spirit Glyph of Divine Accuracy Glyph of Levitate
Glyph of Lightwell Glyph of Fade Glyph of Shackle Undead
Glyph of Mind Flay Glyph of Fear Ward Glyph of Shadow Protection
Glyph of Penance Glyph of Holy Nova Glyph of Shadowfiend
Glyph of Power Word: Barrier Glyph of Inner Fire
Glyph of Power Word: Shield Glyph of Mass Dispel
Glyph of Prayer of Healing Glyph of Pain Suppression
Glyph of Renew Glyph of Psychic Horror
Glyph of Shadow Word: Death Glyph of Psychic Scream
Glyph of Shadow Word: Pain Glyph of Scourge Imprisonment
Glyph of Smite
Glyph of Spirit Tap
Glyph of Spirit of Redemption

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Rogue

Prime Major Minor
Glyph of Adrenaline Rush Glyph of Ambush Glyph of Blurred Speed
Glyph of Backstab Glyph of Blade Flurry Glyph of Distract
Glyph of Eviscerate Glyph of Blind Glyph of Pick Lock
Glyph of Hemorrhage Glyph of Cloak of Shadows Glyph of Pick Pocket
Glyph of Killing Spree Glyph of Crippling Poison Glyph of Poisons
Glyph of Mutilate Glyph of Deadly Throw Glyph of Safe Fall
Glyph of Revealing Strike Glyph of Evasion
Glyph of Rupture Glyph of Expose Armor
Glyph of Shadow Dance Glyph of Fan of Knives
Glyph of Sinister Strike Glyph of Feint
Glyph of Slice and Dice Glyph of Garrote
Glyph of Vendetta Glyph of Gouge
Glyph of Kick
Glyph of Preparation
Glyph of Sap
Glyph of Sprint
Glyph of Tricks of the Trade
Glyph of Vanish

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Shaman

Prime Major Minor
Glyph of Earth Shield Glyph of Chain Heal Glyph of Astral Recall
Glyph of Earthliving Weapon Glyph of Chain Lightning Glyph of Renewed Life
Glyph of Feral Spirit Glyph of Elemental Mastery Glyph of Thunderstorm
Glyph of Fire Elemental Totem Glyph of Fire Nova Glyph of Water Breathing
Glyph of Flame Shock Glyph of Frost Shock Glyph of Water Walking
Glyph of Flametongue Weapon Glyph of Ghost Wolf Glyph of Arctic Wold
Glyph of Lava Burst Glyph of Grounding Totem
Glyph of Lava Lash Glyph of Healing Stream Totem
Glyph of Lightning Bolt Glyph of Healing Wave
Glyph of Riptide Glyph of Hex
Glyph of Shocking Glyph of Lightning Shield
Glyph of Stormstrike Glyph of Shamanistic Rage
Glyph of Water Shield Glyph of Stoneclaw Totem
Glyph of Windfury Weapon Glyph of Thunder
Glyph of Totemic Recall

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Warlock

Prime Major Minor
Glyph of Bane of Agony Glyph of Death Coil Glyph of Curse of Exhaustion
Glyph of Chaos Bolt Glyph of Demonic Circle Glyph of Drain Soul
Glyph of Conflagrate Glyph of Fear Glyph of Enslave Demon
Glyph of Corruption Glyph of Felhunter Glyph of Health Funnel
Glyph of Felguard Glyph of Healthstone Glyph of Kilrogg
Glyph of Haunt Glyph of Howl of Terror Glyph of Souls
Glyph of Immolate Glyph of Life Tap Glyph of Unending Breath
Glyph of Imp Glyph of Seduction
Glyph of Incinerate Glyph of Shadow Bolt
Glyph of Lash of Pain Glyph of Shadowflame
Glyph of Metamorphosis Glyph of Soul Link
Glyph of Shadowburn Glyph of Soul Swap
Glyph of Unstable Affliction Glyph of Soulstone
Glyph of Voidwalker

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Warrior

Prime Major Minor
Glyph of Bladestorm Glyph of Cleaving Glyph of Battle
Glyph of Bloodthirst Glyph of Colossus Smash Glyph of Berserker Rage
Glyph of Devastate Glyph of Death Wish Glyph of Bloody Healing
Glyph of Mortal Strike Glyph of Heroic Throw Glyph of Command
Glyph of Overpower Glyph of Intercept Glyph of Demoralizing Shout
Glyph of Raging Blow Glyph of Intervene Glyph of Enduring Victory
Glyph of Revenge Glyph of Long Charge Glyph of Furious Sundering
Glyph of Shield Slam Glyph of Piercing Howl Glyph of Intimidating Shout
Glyph of Slam Glyph of Rapid Charge
Glyph of Resonating Power
Glyph of Shield Wall
Glyph of Shockwave
Glyph of Spell Reflection
Glyph of Sunder Armor
Glyph of Sweeping Strikes
Glyph of Thunder Clap
Glyph of Victory Rush

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Chain Lightning

Awhile back, Llyra introduced an elemental shaman, Tristan Trustyn Johnson, to Healing Way — and I got a challenge that I have been to lazy to complete until now.

The Question

With changes in 3.2.2, is it better to chain lightning on cooldown or just after Lava Burst?  If so, should shamans be respeccing in order to pick up the 5 points in Convection, reducing the mana cost of our most used spells by 10%?

The Experiment

I think no — I’ve run the charts, and I don’t think the risk vs. reward (mana consumption vs. increased damage output) is worth the payout of running chain lightning every cooldown.  If you’re curious where to find this information, go check out the SEICspreadsheet for elementals over at ElitistJerks.

I decided to test it in pseudo action, I’d try myself out on the target dummy with both styles.

  • No non-shaman buffs were used in this testing.
  • Shield: Water
  • Weapon Buff: Flametongue
  • Fire Totem: Totem of Wrath
  • Earth Totem: Strength of Earth
  • Water Totem: Healing Stream
  • Air Totem: Wrath of Air

I ran each test twice in order to give some semblance of validity to my tests.  Keep in mind, I am in my best elemental gear, but it is not best in slot by any means (i.e. I have some obvious healing pieces).  I’ll try to log out in it so you can see my personal shame 😛

Anyway, on to the test!

Chain Lightning Following Lava Burst

Test 1

Max DPS: 3011

OOM: 2:34

Test 2

Max DPS: 2998

OOM: 2:32

Chain Lightning on Cooldown

Test 1

Max DPS: 2934

OOM: 1:54

Test 2

Max DPS: 2847

OOM: 1:50.

Conclusion

Chain lightning on C/D fails for me personally.  Not only do I spend more mana, but I also fail to see a DPS increase at all.  While I’m willing to concede this is more likely due to my failure to execute the rotation faithfully, OR a problem with my gear, I just cannot see the justification for a talent change or a restructuring of my standard rotation.

I’d love to hear back from anyone with different results or more success with either option.

tag

Raiding as a Scrub

I gotta admit, I feel like a washed up, bonafide scrub on my best days at the moment.  Here I was, main tanking Ulduar, and all of a sudden, I become a no-name, no-gear newbie on a brand new server where nobody knows my name *sniffle*

But a funny thing happened — not believing in the “omg epic” badges, I decided to just take my time, and pick up gear in heroics and the occassional raid I might get randomly invited to… and then it happened — somehow, without me quite realizing it, I became Ulduar ready again.  And… I got an invite… and I was pretty damn good if I do say so myself!

Now, my last server had a barely there population horde side — there were perhaps 2-3 guilds running Ulduar at 25-man level, and 4 or 5 guilds running Ulduar at 10-man.  If you weren’t in a guild running Ulduar, good luck getting a group, because there were generally just not enough heads around to organize a raid that was gonna make it past Flame Leviathan.

Not wanting to deal with population issues, we ended up on a highly populated server, and things like PUG raids are pretty common — you might see 4-5 pug raids for Ulduar or Trials a week.  For someone like me, guilded in a casual, barely raiding guild, it’s pretty awesome.

Sooooo, anywho, the raid only lasted a little over an hour, but we got down FL+1, Razorscale, and XT (Nerf Gravity).  I even got a shiny piece of loot to remember my first 25-raid as a healer.  I did mention this was my first big healing job, right?  Was THAT an experience.  Instead of 10 frames and one other person to coordinate with, I was assigned a tank, given a job, and splashing chain heals like they were God’s greatest gift to shamans… which is pretty weird, because unless a mob is whirlwinding, you just don’t need that much firepower in a 10-man scene.

I didn’t take the time or bother to actually bother to run a combat log so I could parse (honestly not expecting to heal anything past Naxx anytime soon) but I was honestly surprised and pleased to find myself 3rd in the healing charts and dead last in overhealing.

Really, this wasn’t about Ulduar in particular, but the fact that I am actually good at the game, even when I’m a scrub.  I know how to level a character, I can figure out how to gear it up, talent properly, and when the opportunity arises, I can make a pretty good showing wherever I choose to play.  Although this doesn’t signal an end to Windsoar by any means, it does make me excited to work on my warrior, and see what I can accomplish with another alt.

tag

Quick Elemental Update

I forgot to mention it because I haven’t been playing as elemental the past couple of weeks, but with 3.2.2 there is a new elemental rotation.

Flame Shock — Lava Burst — Chain Lightning — Lightning Bolt (3-4 depending on your haste as discussed in previous elemental rotation post) — Repeat

If you find yourself running out of mana, it is advisable to revert to pre-3.2.2 rotation as needed to make it through the fight.  Healing Way is currently suggesting picking up Convection to deal with the extra mana expenditure, but he also suggests using chain lightning on every cooldown, which I do not since the dps increase is not staggering.  However, I am in early content, so Convection may be the way to go depending on your personal experiences or if you find yourself needing the extra dps boost from chain lightning on every cooldown.

For the numbers, as always, I refer you to Binkenstein over at Elitist Jerks.

3.3 Patch Notes — Shaman

Shaman Notes

Fire Nova now causes the Shaman’s active Fire totem to emit a wave of flames, inflicting 893-997 fire damage to enemies within 10 yards of the totem.

Elemental Reach now affects Fire Nova.

Improved Fire Nova now increases the damage done by your Fire Nova by 20% and reduces the cooldown by 2/4 seconds.

Remaining changes: Mana cost reductions on lower ranked spells — totems, weapon enchants, healing and damage spells.

What’s It Mean?

Well, it seems like a lot of sound & fury signifying… not much.  I can see it being nifty for enhancement shamans grouped up with the boss and trash — drop your fire totem of choice and have another instant cast that also provides AoE damage — woot!

For elemental and restoration shamans, the utility for PvE settings remains unclear.  Since the cast causes the totem itself to provide the flame function, at best I see it being used as a gimmick spell since elementals and restoration shamans either drop their shamans in the back for spellcasting or midway to try to buffer melee and ranged, meaning the totem will likely be poorly positioned for any actual AoE damage most fights.

Elemental shamans in particular have long wanted an AoE damage spell, but the caveat of dropping your totem in the correct distance from the trash / boss to actually hit makes this solution a bit — odd.

Additionally, for all you leveling crazies, or those who’d like to join the crowd, now seems to be the time.  All classes have similar spell reduction costs to low level spells resulting in a less painful leveling experience if you want to try a new character.

For additional elemental shaman insight, Matthew Rossi @ WoW.com, and other class patch notes can be viewed at MMO-Champion or the official site.

Splashing Heals

Riptide is my new best friend, my favorite healing tool in the shaman toolbox.  This spell provides two healing functions in one: an instant, on demand heal and a ticking hot.  In addition, when chain heal is used on a target, Riptide can be consumed, increasing the throughput on that target.  As with all powerful spells, their is a downside, namely a cool-down preventing Riptide from becoming THE only healing tool you need.

Because of its dual nature, their is some debate in the resto shaman community over the best use of riptide:

  • Should it be liberally sprinkled among the raid in order to provide the greatest oomph to chain heal and a nice buffering HoT or
  • should it be saved as an “Oh God” button, instantly topping up the tank after a devestating blow and giving you time to whip out a truly big heal?

Honestly, like so many other tools, is: it depends.  Annoying, huh? Continue reading