Update: State of the UI

Instead of writing a whole long winded post, I’m just gonna include a screenshot and direct you to my UI page for the latest update that I’m running. Feel free to leave a comment if you have a question 🙂


Resto Druid Thoughts in 4.3

I debated writing this post this early in the cycle: we’ve barely touched upon the impact, and for a non-theorycrafter like myself, it can sometimes take a bit more time, a few more bosses to feel really comfortable saying “This is how I feel.”

I know as we ripped through Dragon Soul that first week I was a bit bummed. Mana seemed hard again… but it was just me. My healing team compatriots were doing just fine. I was also struggling to match my throughput. It’s been beaten into every druid’s head: who cares about cool-downs, we ARE healing machines. And I must say, it sure didn’t feel like that when the shaman pushed out a couple thousand more HPS, and had less overhealing.

But, because there’s invariably a butt, I now have a heroic mode under my belt, and I’ve had that extra week to work through some gear changes and different healing environments (I’m looking at you LFR). And while I’m not ready to stand on the mountaintops and declare that druids are the most awesome healers in the known universe (even if we are), I am prepared to say that I’ve found acceptance, and here’s why.

Continue reading

Dragon Soul and the Fall of the Destroyer

I don’t think it ever gets old. Stepping into a new raid encounter is always an experience I savor, and I love exploring new dungeons. Some members of our raid team took a sneak peek Tuesday night, but Wednesday was my first step in to the new dungeons, and Thursday saw the completion of normal mode for our raid team.

Continue reading