Spinal Tap

If there is one fight in Dragon Soul I could have taken out of the developers lab and down to the local park to shoot, Deathwing’s Spine would have been it. It has all these elements that comprise a fun fight: a gimmick roll, adds to kill, adds to not kill, and a tight schedule to keep, but it isĀ so bloody boring. The fight itself is long, the 3 plate pops reminds me of the 3 strikes and you’re out mode of Zelda without the cute animations, and it does not engage the raid team consistently.

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